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Contributings 

Assets

 | Mattia Basaglia
This page describes where Glaxnimate looks for assets and how to contribute to them. Emoji sets The list of available sets are listed in data/emoji/sets.json. This file contains all the information on how to download and preview the emoji. Read More

Code: Miscellaneous Tips

 | Mattia Basaglia
Screen recording To click on the window to record and start recording straight away: # No sound recordmydesktop --overwrite --no-sound -o /tmp/out.ogv --windowid `xwininfo -display :0 | grep 'id: 0x' | grep -oE "0x\w+"` # Yes sound recordmydesktop --overwrite -o /tmp/out.ogv --windowid `xwininfo -display :0 | grep 'id: 0x' | grep -oE "0x\w+"` # Convert ffmpeg -i /tmp/out.ogv /tmp/out.mp4 Docker Something along these lines: Read More

Code: Model Objects

 | Mattia Basaglia
"Model Objects" are the objects used to represent animation data internally, there is basically a 1:1 map between the contents of a Glaxnimate json file and these objects. Read More

Contributing To Glaxnimate

 | Mattia Basaglia
You can make the difference! Donating If you don't have any technical skill you can still support Glaxnimate by donating. Read More

Glaxnimate file format

 | Mattia Basaglia
Glaxnimate files are stored as JSON. The top-level object represents the document, it has the following fields: Read More

Glaxnimate roadmap: an Emoji guide

 | Mattia Basaglia
Just a silly little list of things I currently plan and their status. It isn't meant to be exhaustive. Read More

Repository Structure

 | Mattia Basaglia
This page describes the layout of source file in the repository. cmake This is a git submodule which contains some reusable CMake scripts Read More